+2000 fps Counter Strike 1.6
Створіть текстовий файл. Вставте в нього команди нижче. Файл / зберегти як / (дуже важливо) для збереження текстового файлу, переконайтеся, що він має назву sion (.cfg); Приклад: "FPS.cfg" збережіть його в папку Cstrike. Зайшовши в Counter strike запустіть консоль (exec "Ім'я конфігурації".cfg). Готово.
hpk_maxsize "4"
viewsize "120"
fps_override "1"
fps_max "9999"
max_shells "5"
max_smokepuffs "5"
gl_dither "1"
gl_clear "0"
gl_affinemodels "1"
gl_max_size "256"
gl_cull "1"
gl_vsync "0"
gl_ansio "0"
gl_overbright "1"
gl_playermip "1"
gl_keeptjunctions "0"
gl_lightholes 0
gl_monolights "1"
gl_spriteblend "0"
gl_fog "0"
gl_wateramp "0"
gl_reporttjunctions "0"
r_mmx "1"
r_dynamic "0"
r_decals "8"
r_mirroralpha "0"
r_shadows "0"
r_detailtextures "0"
r_detailtexturessupported "0"
r_fullbright "1"
r_bmodelhighfrac "0"
r_wateralpha "1"
r_mirroralpha "0"
r_lightmap "0"
r_norefresh "0"
r_traceglow "0
m_customaccel "3"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
m_rawinput "0"
m_mousethread_sleep "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
cl_pitchspeed "6"
cl_himodels "0"
cl_weather "0"
cl_nosmooth "1"
cl_solid_players "0"
cl_corpsestay "60"
cl_dlmax "80"
cl_resend "0"
cl_filterstuffcmd "1"
cl_rightthand "1"
cl_bob "0"
cl_bobcycle "0.8"
cl_bobup "0"
cl_showfps "1"
cl_updaterate "102"
cl_cmdrate "102"
cl_shadows "0"
cl_nopred "0"
cl_particlefx "0"
cl_solid_players "0"
_cl_autowepswitch "1"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
s_eax "0"
s_a3d "0"
snd_noextraupdate "1"
gl_ztrick "1"
gl_round_down "3"
hud_centerid "1"
hud_fastswitch "1"
ambient_fade "0"
tripplebuffer "0"
gunsmoke "0"
d_spriteskip "0"
m_rawinput "0"
v_dark "1"
hisound "1"
s_occfactor "0"
net_graph "3"
mp_decals "8"
fastsprites "0"
joystick "0"
ati_npatch "0"
ati_subdiv "0"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
ati_npatch "0"
ati_subdiv "0"
ati_npatch "1"
ati_subdiv "2"
gl_polyoffset "4"
gl_dither "1"
gl_clear "0"
gl_affinemodels "1"
gl_cull "1"
gl_vsync "0"
gl_ansio "0"
gl_overbright "1"
gl_playermip "1"
gl_keeptjunctions "0"
gl_lightholes 0
gl_clear "1"
gl_monolights "1"
gl_spriteblend "0"
gl_fog "0"
gl_wateramp "0"
gl_reporttjunctions "0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
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